26 Dec 2011

Can your brain melt?


Lol. Technically, sure if you're in a fire, or too close to the Sun. Otherwise, no. However, you can lose connections between cells within the brain that "zap" info to other parts of your brain that make you respond. This happens with age. It is believed that long term marijuana smoking does this.
Science has shown that you can improve the connections with different brain exercises, such as improving memorization skills (numbers, letters, and object placements), concentration kinds of games, and other knowledge builders.


Read more: http://wiki.answers.com/Q/Can_your_brain_melt#ixzz1heXC1HCQ

24 Dec 2011

Deathly Hallows in Empire’s Top 20 Movies of 2011


Empire Online has released their list of the Top 10 Movies of 2011 and Harry Potter and the Deathly Hallows: Part II comes in at Number 4! Matthew Lewis fans will particularly enjoy the “Money Moment,” read below to see why.
Harry Potter And The Deathly Hallows – Part 2
A decade of franchise dominance ended spectacularly. Forever.
Released: July 15
Talent: Daniel Radcliffe, Emma Watson, Rupert Grint, David Yates (director)
Box office: $1.3 billion
Money moment: Neville Longbottom stands up to Voldemort and his cackling Death Eaters. “They didn’t die in vain. But you will!”
Empire line: “The effects have never been better, the sets more beautifully designed nor the explosions bigger.”
What to say: “Finite incantatem!” (Then cry uncontrollably.)
via http://www.matthew-lewis.com

Matthew Lewis(Neville Longbottom)


Hello everyone, i want share about Matt Lewis



Full Name: Matthew David Lewis
Birthday: June 27, 1989
Parents:Adrian and Lynda Lewis
Siblings: Chris and Anthony (Foster Sister – Cyndi)
Hair: Brown
Hobbies: Play football, watch movies, play computer games. Or I go watch the football/rugby
Mini Bio:
Matthew Lewis was born on June 27, 1989. He currently lives in in Leeds, West Yorkshire, England. His acting career started when he was only 5 years old, in a TV show called Some Kind of Life. His pastimes include watching Football (Soccer), and his favorite team is Leeds United. He also enjoys listening to music, and a few of his favorite bands are Greenday, Redhot Chilli Peppers, The Strokes, The Killers, Guns n Roses, Velvet Revolver. Along with music, he enjoys playing playstation (FIFA Football and Fight Night Round 3).
Matt’s Family:
Matt comes from a family of 5, with 2 older brothers and his parents. His mother, Linda, who is a Magistrate (Justice of the Peace) in Leeds. His father, Adrian, is retired from his old job in computers. He also has 2 brothers, Christopher and Anthony. Both of his brothers work in television. Along with these two brothers, he has an older foster sister named Cyndi, who is currently married and has two children (Yazmin and Lewis).
about matt as neville longbottom


Neville Longbottom

Birthday: July 30th
Ancestry: Pure-Blood
Family: Alice Longbottom (mother), Frank Longbottom (father), Augusta Longbottom (grandmother), Great Uncle Algie, and Great Aunt Enid.
Wife: Hannah Abbott
Pets: A toad named Trevor. Trevor was a gift from Great Uncle Algie (PS/SS) and this was the first time Neville showed magical talent.
Appearance: “a round-faced boy” (PS/SS), short, plump and blond (interview)
Hogwarts House: Gryffindor
Occupation: Herbology Professor; previously an Auror (?; interview)
Wand: Neville first used his father’s old wand but it later broke a the battle in the Department of Mysteries (OotP). Neville then bought a cherry and unicorn hair wand that may have been the last Ollivander wand before Mr.Ollivander disappeared.
OWL results: “Outstanding” in Herbology, “Exceeds Expectations” in Defense Against the Dark Arts, “Acceptable” in Transfiguration ,”Exceeds Expectations” in Charms. (HBP)
Boggart: Professor Snape
Other facts: When Neville was a little boy his parents Alice and Frank Longbottom were tortured to insanity by the infamous Death Eater, Bellatrix Lestrange. His parents are now in a closed ward in St. Mungo’s (OotP). His parents were former Aurors at the time of the accident.
When Neville was given to his grandmother, after his parents accident, he did not show any magical ability. His family were all scared he may end up being a squib. Later his Great Uncle Algie gave him a Toad, named Trevor. Neville finally began to show magical ability.
Neville may have been the one in the prophecy, according to Dumbledore, until Lord Voldemort mark Harry as his equal. “The one with the power to vanquish the Dark Lord approaches…Born to those who have thrice defied him, born as the seventh month dies…And the Dark Lord will mark him as his equal, but he will have power the Dark Lord knows not…And either must die at the hand of the other for neither can live while the other survives…The one with the power to vanquish the Dark Lord will be born as the seventh month dies…”
Neville was always the boy who everyone underestimated. He finally made his turning point in his fifth year at Hogwarts when he joined in the secret group, Dumbledore’s Army. He soon improved his skills in Defense Against the Dark Arts, Transfiguration, and Charms. Later in his fifth year he stood side by side with Harry Potter, Hermione Granger, Luna Lovegood, Ron and Ginny Weasley in the ultimate battle in the Department of Mysteries at the Minstry of Magic. There Neville fought off many Death Eaters such as his most hated of all, Bellatrix Lestrange. Even though Neville had a nose injury he still stayed by Harry Potter’s side. The next year he also fought many Death Eaters the night of Dumbledore’s death. In Neville’s seventh year he showed his bravery by helping the weak and began a rebellion at Hogwarts. In the finaly battle at Hogwarts it was Neville who defeated Lord Voldemort. It was he, Neville, who drew the Gryffindor’s sword from the Sorting Hat and slayed the last Horcrux, Nagini.
Several years after his learning days in Hogwarts, he served some time as an Auror (?; interview) before becoming the Herbology Professor at Hogwarts. He is married to Hufflepuff Hannah Abbott.

12 Nov 2011

the adventure of tintin

Having bought a model ship,the Unicorn,for a pound off a market stall Tintin is initially puzzled that the sinister Mr. Sakharine should be so eager to buy it from him,resorting to murder and kidnapping Tintin - accompanied by his marvellous dog Snowy - to join him and his gang as they sail to Morocco on an old cargo ship. Sakharine has bribed the crew to revolt against the ship's master,drunken Captain Haddock,but Tintin,Snowy and Haddock escape,arriving in Morocco at the court of a sheikh,who also has a model of the Unicorn. Haddock tells Tintin that over three hundred years earlier his ancestor Sir Francis Haddock was forced to scuttle the original Unicorn when attacked by a piratical forebear of Sakharine but he managed to save his treasure and provide clues to its location in three separate scrolls,all of which were secreted in models of the Unicorn. Tintin and Sakharine have one each and the villain intends to use the glass-shattering top Cs of operatic soprano the Milanese Nightingale to secure the third. With aid from bumbling Interpol agents the Thompson Twins our boy hero,his dog and the captain must prevent Sakharine from obtaining all three scrolls to fulfil the prophesy that only the last of the Haddocks can discover the treasure's whereabouts. Written by don @ minifie-1
via imdb!

31 Jul 2011

David Archuleta - Crush lyrics

Oooh, Whoa, Whoa, Ooh, Ooh, Whoa, Whoa

I hung up the phone tonight
Something happened for the first time
Deep inside
it was a rush, what a rush
Cause the possibility
That you would ever feel the same way
About me
It's just too much, just too much

Why do I keep running from the truth
All I ever think about is you
You got me hypnotized, so mesmerized
And I just got to know

Do you ever think
When you're all alone
All that we can be
Where this thing could go
Am I crazy or falling in love
Is it real or just another crush
Do you catch your breath
When I look at you
Are you holding back
Like the way I do
Cause I'm trying, trying to walk away
But I know this crush aint going away, going away

Has it ever crossed your mind
When were hangin, spending time girl,
Are we just friends
Is there more, is there more
See it's a chance we've gotta take
Cause I believe that we can make this into
Something that will last, last forever, And Ever

Do you ever think
When you're all alone
All that we can be
Where this thing can go
Am I crazy or falling in love
Is it real or just another crush
Do you catch your breath
When I look at you
Are you holding back
Like the way I do
Cause I'm trying, trying to walk away
But I know this crush aint going away, going away

Why do I keep running from the truth
All I ever think about is you
You got me hypnotized, so mesmerized
And I just got to know

Do you ever think
When you're all alone
All that we can be
Where this thing can go
Am I crazy or falling in love
Is it real or just another crush
Do you catch your breath
When I look at you
Are you holding back
Like the way I do
Cause I'm trying, trying to walk away
But I know this crush aint going away
This crush aint going away
Going away
Going away
Going away
Going away
Going away

19 Jun 2011

suikoden full

Suikoden

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Suikoden
Suikoden Logo.png
Genres Role-playing game
Developers Konami
Publishers Konami
Creators Yoshitaka Murayama
Official website Japanese Portal (Japanese)
Suikoden (幻想水滸伝 Gensō Suikoden?) is a role-playing game series originally created by Yoshitaka Murayama. The game series is loosely based on the classical Chinese novel, Shui Hu Zhuan by Shi Naian and Luo Guanzhong.[1][2] Shui Hu Zhuan is rendered as 水滸伝 in Japanese, and read as Suikoden. Each individual game in the series center around relative themes of politics, corruption, revolution, mystical crystals known as True Runes and the "108 Stars of Destiny" — the 108 protagonists who are loosely interpreted from the source material.
Though the Suikoden games follow an irregular chronological sequence of events, the entire series takes place within the same world among continuing and overlapping histories. In some cases, several characters appear in multiple installations.

Contents

[hide]

[edit] Games

The Suikoden franchise has been developing games since 1995 and has developed various video game titles bearing the same name. The development team of the Suikoden series started developing games using 2D or two-dimensional graphics primarily used in the first and second games, while they only incorporated 3D graphics on environments and visual effects. Suikoden III however, marked the series' complete shift from 2D to 3D as the game jumps platforms; from PlayStation to PlayStation 2.
The series has the following titles including prequels, sequels and spin-offs from the main series (the main series are in bold). They are arranged chronologically with their release dates:
Suikoden

Suikoden II
  • PlayStation: December 17, 1998, Japan; August 31, 1999, North America; July 28, 2000, Europe.
  • Microsoft Windows: 2003, China.
  • Mobile Phones: 2009-2010, Japan.

Genso Suikogaiden Vol. 1 - Swordsman of Harmonia
  • PlayStation: September 21, 2000, Japan.

Genso Suikogaiden Vol. 2 - Duel At Crystal Valley
  • PlayStation: March 22, 2001, Japan.

Suikoden Card Stories

Suikoden III
  • PlayStation 2: July 11, 2002, Japan; October 24, 2002, North America.

Suikoden IV
  • PlayStation 2: August 19, 2004, Japan; January 11, 2005, North America; February 25, 2005, Europe.

Suikoden Tactics
  • PlayStation 2: September 22, 2005, Japan (as Rhapsodia); November 8, 2005, North America; February 23, 2006, Europe; February 24, 2006.

Genso Suikoden I & II

Suikoden V
  • PlayStation 2: February 23, 2006, Japan; March 21, 2006, North America; September 22, 2006, Europe.

Suikoden Tierkreis
  • Nintendo DS: December 18, 2008, Japan; March 17, 2009, North America.

Genso Suikoden Pachisuro

[edit] Timeline

Main series
While the main series is numbered, each individual game takes place either before or after a consequent installation. The second and third Suikoden games were each direct sequels of their respective predecessors but with Suikoden IV, the series began to delve into prequels in which events take place earlier than any of games. The sequence according to in-universe chronology:
Suikoden IV (143 years before Suikoden V and 150 years before Suikoden) → Suikoden V (6 years before Suikoden)Suikoden (3 years before Suikoden II) → Suikoden II (15 years before Suikoden III) → Suikoden III
Prequels and sequels
The games Genso Suikogaiden Volumes 1 and 2, though not part of the main series takes place before, during and after Suikoden II as well as Suikoden Tactics which takes place before and after Suikoden IV.

[edit] Elements

[edit] Gameplay

In the Suikoden series, the player takes control of a battle party having a maximum of six people (consisting of the protagonist and 5 other characters). The goal of the game is for the protagonist to defeat the opponents who are trying to oppose his/her team. This becomes possible as every game in the series revolves around the recruitment of the 108 Stars of Destiny; wherein the fighter characters recruited from the bunch can be used as members for the battle party; each game in the series have its respective Stars of Destiny. The series practically makes use of running around towns on different islands and into dungeons filled with monsters or enemies. A base or headquarters will also be obtained by the player which is usually abandoned, monster-infested castles which turns into bustling communities when captured.

[edit] Battle Modes

The most typical form of battle in the series is the turn-based battle wherein the 6-man team faces the opponents. However, it is not the sole form of battle featured in the games. There are 3 different types of battle present which recurs and have been accustomed to every game. They are: 'Basic Battle', 'One-on-one Duel' and 'Strategic War Battle'.
  1. Basic Battle: It is the most common form of battle. It is when the protagonist's 6-man team will have to battle out. This mode allows the player to control the 6 party members with different commands such as the 'Fight' where the player designates the action he/she wants the characters to perform, 'Run' to escape, 'Bribe' to use the party's money called Potch to bribe the enemy for escape and the 'Auto' command in which the game automatically designates the 'Attack' command for every character.
  2. One-on-one Duel: A battle where only a single character fights and happens only in special events. It is a turn-based duel in which the player chooses command to attack (instead of manually controlled fighting). Duels in the series is typically not time-based except Suikoden V wherein choosing a command is timed for 3 seconds. Duels are usually accompanied by dialogue exchange between the player and the enemy.
  3. Strategic War Battle: A turn-based strategical battle between the protagonist's side and the enemy. In more accurate terms, this is a battle between armies of the protagonist and the enemy. The protagonist's army is made up of many units which could be organized by the player however he/she desires. Every game in the series have different form of war battles most notably in Suikoden IV, where the battles are done in the sea. Suikoden V however, is the first game to make use of real-time strategy.

[edit] Development

The Suikoden series was created, written, produced, and overseen by Yoshitaka Murayama, who left Konami near the end of Suikoden III's development. Noritada Matsukawa took over as Senior Director of Suikoden III following Murayama's departure. Suikoden IV was directed by Matsukawa as well but was produced by Junko Kawano, who was the chief designer in Suikoden I. Suikoden V was directed by Takahiro Sakiyama, a relative newcomer to RPGs.

[edit] World, setting, and concepts

Essentially, each game follows the plot formula of a coup d'état by corrupt power holder(s) and the main protagonist is an exile from his/her home. The plot also follows the disastrous misuse of the "True Runes" while the hero struggles, despite overwhelming odds, to bring peace to the land alongside his/her friends, and the climactic showdown with the corrupted True Rune incantation.

[edit] The 27 True Runes

The 27 True Runes are powerful sources of all magic and primal forces in the world of Suikoden. Wholly sentient and possessing their own will, the True Runes holds immeasurable power, and are the equivalents of gods in the Suikoden world. Many wars have been fought over them in the past, some instigated by the will of the runes themselves. True Runes are often sought by the powerful and influential due to their shared property of granting immortality to those who will bear them. All bearers of True Runes stop aging and become immune to disease and all other natural causes of death, though they can still die from physical trauma such as accidents or murder.
The True Runes often attach themselves to living beings. Doing so gives the True Rune holder great power over the force the rune represents as well as immortality so long as they wield the rune. Wielding the runes can also have negative consequences, as in the case of one wielder being transformed into a vampire.[3] A True Rune has also taken the shape of a sword, as is the case with the Star Dragon Sword.[4] They can also manifest themselves unattached from a host, as the Beast Rune did during the Highland-Jowston conflict, self-activating and then feeding of its own will.[5]
Known True Runes
  • Sovereign Rune (Suikoden, held by Emperor Barbarossa)
  • Hachifusa Rune (never featured in a game, held by Yuber, and Yuber's Eight Devil Rune is assumed to be related to it)
  • Circle Rune (never featured in a game, held by Harmonia's leader, Hikusaak)
  • Rune of Change (never featured in a game, held by the Sindar's leader)
  • Moon Rune (Suikoden, II, known as Blue Moon Rune, held by Neclord, and then Sierra Mikain)
  • Night Rune (Suikoden, II, and III; its child, the Star Rune, held by Zerase, is present in V) as the Star Dragon Sword, which is wielded by Viktor during I and II, and Edge in III.
  • Beast Rune (Suikoden II, formerly sealed in L'Renouille Palace, location: unknown after Suikoden II)
  • Rune of Beginning (split into the Bright Shield Rune and Black Sword Rune, Suikoden II, held by the second Hero and Jowy)
  • Rune of Life and Death (Suikoden I, II, and IV, held by Ted, and the first Hero), also known as Soul Eater
  • Rune of Punishment (Suikoden IV, held by the Queen of Obel, Graham Cray and his son, Rakgi's father, Steele, Brandeau, Glen Cott, and the fourth Hero)
  • Dragon Rune (Suikoden I, held by Joshua Levenheit, and later Milia)
  • True Fire Rune (Suikoden III, held by the Flame Champion, and either Hugo, Chris, or Geddoe)
  • True Water Rune (Suikoden III, held by Wyatt Lightfellow, and later, either Chris Lightfellow or Hugo)
  • True Earth Rune (Suikoden III; present in Suikoden II, held by Sasarai)
  • True Wind Rune (Suikoden III; present in Suikoden I and II, formerly held by Luc, location: unknown after Suikoden III)
  • True Lightning Rune (Suikoden III, held by Geddoe or Hugo)
  • Sun Rune (Suikoden V; its children, the Twilight Rune and Dawn Rune, are also prominent; Sun Rune formerly held by Queen Arshtat Falenas, Dawn Rune held by the Prince, Twilight Rune held by Alenia, Sialeeds, and Lyon)
  • Gate Rune (split into the Front Gate Rune and Back Gate Rune; Suikoden I, II, III, IV, V, Front Gate Rune formerly held by Windy, Back Gate Rune held by Leknaat)

[edit] The 108 Stars of Destiny

A concept borrowed from the Chinese novel Shui Hu Zhuan, each Suikoden game has featured 108 characters who band together to ward off a threat.

[edit] Geography

The Suikoden series is set in a world with many countries. The political geography has changed over the series chronology; while the most recent game in the setting is Suikoden V, chronologically, Suikoden IV is the earliest game while Suikoden III occurs latest within the time span of the series.
Suikoden, Suikoden II and Suikoden III are set on the Northern Continent, a land mass composed of several regions. Suikoden takes place in the Scarlet Moon Empire, which is located on southeastern coast of the Northern Continent, and is composed primarily of the Toran region, with Lake Toran at its centre. Notable locations in this area include Gregminister, the empire's capital situated in Arlus, the Warrior's Village in the Lorimar region, and the Great Forest. At the end of Suikoden, the empire is replaced by the Toran Republic.
Suikoden II is set in the Dunan region, directly north of the Toran Republic, and initially comprises the Highland Kingdom in the east and the Jowston City-States, a confederation of politically autonomous states, in the west. Significant locations in Jowston include the cities-states of South Window, Greenhill, Muse, and Two River, and the Knightdom of Matilda. Following the Dunan Unification War, the Highland Kingdom falls and it, along with the Jowston City-States unite to form the Dunan Republic. The Tinto region lying in the west, separated from Dunan by mountains, chooses to remain politically independent and becomes the Tinto Republic.
Sharing Dunan's western border and north of Tinto are the Grasslands, which stretch from the centre of the Northern Continent to a small portion of the continent's west coast. The area is composed of the six clans: the Lizard, Duck, Karaya, Chisha, Safir, and the Alma Kinan. Directly west of the Grasslands and bordered in the east by Tinto is the Zexen Confederacy, located on the west coast of the Northern Continent and historically an offshoot of the Grasslands. Important locations include the Zexen capital Vinay del Zexay and Budehuc Castle, which lies close to the Grasslands border in northwest Zexen. The primary conflict of Suikoden III occurs in these areas. The northwestern portion of the continent, due north of the Grasslands and Zexen, is the Knightdom of Camaro and the surrounding Nameless Lands.
The largest country in the north is the Holy Kingdom of Harmonia, located in the northeastern portion of the continent. Since its establishment, it has assimilated various neighbouring countries, such as Sanadia, as well as a portion of the Grasslands - the Kanaa clan of the Grasslands became Le Buque under Harmonian rule after the First Fire Bringer War. Notably, the Scarlet Moon Empire originally formed after obtaining political autonomy from Harmonia and taking Harmonia's old capital as its own, renaming it Gregminister, resulting in Harmonia establishing a new capital at the Crystal Valley. Harmonia is also home to the Tower, a location reserved for training and housing members of the Howling Voice Guild.
Other major areas on the Northern Continent include the Kooluk region and Kanakan. The Kooluk region was originally the Kooluk Empire during the course of Suikoden IV and eventually dissolved in Suikoden Tactics to be left as a group of independent settlements. It takes up most of the southern edge of the Northern continent and directly borders the Toran Republic in the east and the Dunan Republic in the north. Off the eastern coast of Toran is the island of Kanakan.
Lying directly south of the Northern Continent is the ocean and several islands, including Obel, Middleport, and Razril. At the end of Suikoden IV, most of these islands are unified to become the Island Nations Federation. The largest island in the area, the Dukedom of Gaien, remains independent. West of Gaien is the island nation of the Kingdom of Zelant.
Due south of the Island Nations is the Southern Continent, a landmass composed primarily of three countries: the Queendom of Falena, and its neighbours, the theocracy of Nagarea in the southwest and the New Armes Kingdom in the southeast. As the setting for Suikoden V, Falena has a large network of rivers and lakes throughout the country and the Ashtwal Mountains in its northern region. Key locations include the cities of Stormfist and Doraat in the west; Rainwall, Estrise, and Sable, located on the Armes border, in the east; Lelcar, Lordlake, and Sauronix in the south; and the Falenan capital, Sol-Falena, and the holy land of Lunas, governed by the Oracle, in the north. Falena has been protected from Nagarea since the mountain pass between the nations was destroyed, though Armes continues to remain a threat throughout Suikoden V.
Northeast of Falena also appears portion of a landmass of considerable size. West of the Northern and Southern Continents and the Island Nations is a landmass referred to as the Western Continent, of which few details are known. Scattered across the world are mysterious ruins attributed to the lost Sindar race, which is a recurring theme throughout the Suikoden series.

[edit] Music collections

The Suikoden games have generally been considered to have soundtracks very well liked by the gaming community, though they have only been released in Japan as of 2007.
A series of arranged soundtracks were released from late 2001-2004. Despite the first being released slightly before Suikoden III and the last at around the same time as Suikoden IV, the music was always taken from music in Suikoden, Suikoden II, Suikoden III, and (rarely) the Suikogaiden side-stories.

Publications, adaptations, and other material

Many publications, such as the Suikoden World Guide and Suikoden Encyclopedia, exist for the Suikoden series, though the majority are only in Japanese. Suikoden and Suikoden II have light novel adaptations written by Shinjiro Hori released only in Japan. Suikoden III was adapted into a manga by Aki Shimizu, which was released in English markets by Tokyopop.

click here to see suikoden 1 info
click here to see suikoden 2 info
click here to see suikoden 3 info
click here to see suikoden 4 info
click here to see suikoden 5 info
click here to see suikoden tactics info
click here to see suikoden terkreis info

3 Jun 2011

dawn of mana

Dawn of Mana

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Dawn of Mana
Dawn of Mana Coverart.jpg
Developer(s) Square Enix
Publisher(s) Square Enix
Director(s) Koichi Ishii
Producer(s) Koichi Ishii
Writer(s) Ryo Akagi
Masato Kato
Composer(s) Kenji Ito
Tsuyoshi Sekito
Masayoshi Soken
Ryuichi Sakamoto
Series Mana
Platform(s) PlayStation 2
Release date(s)
  • JP December 21, 2006
  • NA May 22, 2007
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s)
Dawn of Mana, known in Japan as Seiken Densetsu 4 (聖剣伝説4 Seiken Densetsu Fō?, lit. "Holy Sword Legend 4"), is an action-adventure game developed and published by Square Enix for Sony's PlayStation 2. The game is part of Square Enix's World of Mana project that also includes Children of Mana, Heroes of Mana and Friends of Mana. The game was released on December 21, 2006 in Japan and was released in the United States on May 22, 2007. There are currently no plans to release this game in PAL territories.

Contents

[hide]

[edit] Gameplay

Game elements seen in Dawn of Mana are quite different from Mana games of the past. While it can be classified as an action RPG, a more appropriate description is action/adventure due to the lack of RPG elements in the game. Dawn of Mana plays very similar to Kingdom Hearts in terms of design and style. The main difference lies in the Havok physics engine, which is used for the Mono system.

[edit] Mono system

Dawn of Mana sports the Mono system, utilizing the Havok physics engine seen in Half-Life 2 that allows the player to greatly interact with their 3D environment.[1] This system is essentially a high degree of environmental interaction offered by the Havok physics engine. With Keldy's whip function, the player can interact with almost any object seen in the surrounding area. The objects are used to Panic enemies, which is necessary as it is the only way to obtain stat boosting medals. Hitting an enemy will result in a counter appearing over their head, which induces Panic status. In this status, enemies are completely defenseless and more damage can be dealt to them. If the counter raises beyond 99, the enemy will be in full Panic and a gold crown replaces the numerical counter. Defeating an enemy in this state yields a greater stat boosting medal.

[edit] Other features

Dawn of Mana is structured into Chapters, each with 5 segments except for Chapter 8 (6 segments). There are 8 Chapters in total and upon the completion of one, the player is graded on their performance. The player may opt to do the Chapter, or segments of a Chapter, again in the Main Menu after beating it. Also, Keldy's stats and equipment are reset to 0 and Level is reset to 1 upon entering a new Chapter. This method of progression is constant in all Chapters.
Features such as using equipment or crafting items are not found in Dawn of Mana. Items are not available for stocking purposes and are used immediately upon grabbing them. The Shop feature seen in other Mana games are limited to non-battle items such as music tracks and movie clips. The only types of tools that Keldy can equip are Ribbons, which enhance Keldy's combat performance. Keldy can gain the use of special arrows blessed by the Mana spirits found in the game. These cannot be carried over upon starting a new Chapter.
A screenshot from Dawn of Mana
Emblems, which are the only equipment that Keldy can use, are gained through various methods. Emblems can be unlocked by meeting grading requirements in the game, bought at the Challenge Arena Shop using the monetary value of Lucre, or beating optional and rare enemies. Ribbon functionality ranges from simple stat boosters to strengthening Keldy's basic abilities. Keldy's basic actions include the ability to roll, guard, run, and jump. Keldy's offensive actions utilize a sword, whip, and slingshot. Keldy can also use magic from the fairy Faye to aid combat through 7 spells.
Dawn of Mana has a Challenge Arena mode. In this mode, the player undergoes up to 32 challenges to defeat a set of enemies within a certain time period. The player can opt to fight alongside Pets, which are obtained through eggs found in the game or bought at the Shop. The recurring air transport of the series, Flammie; is this time not obtained, per se, as there is no world map; however, Flammie is present in the game as the Guardian of Illusia, the central island of the world. Keldric obtains Flammie's help after a certain chapter in the game. Since there is no world map, Flammie's use is drastically reduced, however, his presence in the game is notable.

[edit] Plot

[edit] Setting

Dawn of Mana opens on the fictional island of Illusia, a place where the giant Mana Tree lies dormant. Much of the story takes place on Fa'Diel, a continent composed of the five nations of Jadd, Topple, Ishe, Wendell, and Lorimar. According to producer Koichi Ishii, Dawn of Mana is the first game chronologically in the Mana series, showing the origins of both the Mana Tree and the Spirits of Mana.[2] The game takes place 10 years before Children of Mana.[3]

[edit] Story

A village in the land of Illusia is attacked by the Lomarian king Stroud. Some residents of the village, named Keldric and Ritzia, try to go for help, but they are captured before they can get far. Stroud is looking for the key to Mavolia, a land of darkness sealed away for centuries. Keldric and Ritzia are able to escape to go for help; soon after, they meet Faye, a spirit child, who joins them for the remainder of the game. Unfortunately, Ritzia is soon recaptured by Stroud.
Before Keldric and Faye can rescue her, Stroud uses her to unlock the door to Mavolia, which is hidden in a tree. The energy from Mavolia causes anyone around the door to turn into an evil monster. To escape this fate, Keldric and Faye flee Illusia. They soon learn that if the door to Mavolia is not closed, the whole world will be consumed by the darkness spreading from Mavolia. They return to Illusia to stop this from happening.
They confront Stroud, who has been mutated by the energy of Mavolia. After he is defeated, Keldric and Faye learn that the only way to seal the door is to kill Ritzia, who has also been mutated. After an epic battle with Ritzia, she is killed, the door is sealed, and Illusia is restored.

[edit] Development

Dawn of Mana was announced as part of the World of Mana project by Square Enix in September of 2005. It was unvealed as the first true sequel for the series in a number of years, bearing the Japanese title Seiken Densetsu 4, and was also shown to be the first title in 3D.[4] Although the game's use of the Havok physics engine was an early tidbit, it was only later revealed that Dawn of Mana was in development for the PlayStation 2.[1][5]
Dawn of Mana was directed and produced by Koichi Ishii. The script was written by Ryo Akagi, based on a story created by Masato Kato.[6] The main objective of the development team was to convert the entire Mana world into a 3D environment, rather than just starting from scratch graphically and adding new elements to the gameplay. After previously encountering the Havok engine at E3, Ishii wanted to utilize the system to give players a visual link between environments, objects, and characters.[2]

[edit] Audio

The game's score Seiken Densetsu 4 Original Soundtrack: Sanctuary was released on January 24, 2007. A large portion was composed by long-time series composer Kenji Ito. The game's boss themes were composed by Tsuyoshi Sekito, while some of the other battle music was contributed by Masayoshi Soken.[7] In addition, a number of the songs used are remixed versions of songs from previous games, including pieces from composer Hiroki Kikuta.[8] Finally, Ryūichi Sakamoto composed and arranged the main theme of the game. It was released as a 105-track set on 4 discs. One of the pieces, "Rising Sun," which has been a part of the series' music since the first installment, can be listened on the official North American website of the game.
A 5-song promotional disc titled Seiken Densetsu 4: Breath of Mana was released alongside the game. The songs "Breath of Mana," "Unforgotten Memories," and "Rising Sun (piano ver.)" were exclusive to this disc and were not included on game's official soundtrack.[9]

[edit] Reception

[hide] Reception
Aggregate scores
Aggregator Score
GameRankings 57%
Metacritic 57 of 100
Review scores
Publication Score
Electronic Gaming Monthly 4.5 of 10
Famitsu 30 of 40
Game Informer 7.0 of 10
GamePro 55 of 100
GameSpot 51 of 100
GameSpy 2.0 of 5
GameTrailers 5.5 of 10
IGN 6.5 of 10
Play Magazine 80 of 100
Upon its release, Dawn of Mana received a mediocre response from most reviewers. The game currently has a 57% on both Metacritic and Game Rankings.[10][11]
Reviews praised Dawn of Mana's graphics, music, and character design, but found fault with the unreliable controls and awkward camera. Many reviewers were disappointed that despite being the first numbered entry in the Seiken Densetsu series since 1995, the game abandoned the action-RPG gameplay style of previous titles. IGN called the game "passable," noting its poor leveling system and radar but also the beautifully rendered graphics.[12] Japanese gaming publication Famitsu gave the game a 30 out of 40.[13]
Dawn of Mana has sold 340,878 copies in Japan as of November 2, 2008, nearly half of which was sold during the first week of release.[14] It was the top-selling PlayStation 2 title in Japan during the week of December 22, 2006.[15] The game has sold 70,000 copies in North America as of November 2007.[16]

[edit] See also